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	<title>Comments on: Design isn&#8217;t about tools</title>
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	<description>The Personal Disquiet of Mark Boulton</description>
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		<title>By: BK</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3379</link>
		<dc:creator>BK</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3379</guid>
		<description>&lt;p&gt;Hm. Agree that there is no Messiah-tool, but aren&#8217;t we really talking about design, not graphic design as in limiting creativity?
&lt;/p&gt;
&lt;p&gt;
A web page has a purpose - the aesthetics &amp; looks of this is only a tiny part of the big picture.
&lt;/p&gt;
&lt;p&gt;

Design without purpose is art.
&lt;/p&gt;
&lt;p&gt;
(I loathe Adobe products. Corel does it just as nice, and way faster for me.)
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Hm. Agree that there is no Messiah-tool, but aren&#8217;t we really talking about design, not graphic design as in limiting creativity?
</p>
<p>
A web page has a purpose &#8211; the aesthetics &amp; looks of this is only a tiny part of the big picture.
</p>
<p>Design without purpose is art.
</p>
<p>
(I loathe Adobe products. Corel does it just as nice, and way faster for me.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Root</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3380</link>
		<dc:creator>Root</dc:creator>
		<pubDate>Tue, 24 Jun 2008 17:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3380</guid>
		<description>&lt;p&gt;LOL. You can bet the farm that the new 37 signals designer is going to have to work within the framework of semantic markup. Eg he is going to be styling content. And photoshop jockeys obviously need not apply.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>LOL. You can bet the farm that the new 37 signals designer is going to have to work within the framework of semantic markup. Eg he is going to be styling content. And photoshop jockeys obviously need not apply.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yorkali</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3381</link>
		<dc:creator>Yorkali</dc:creator>
		<pubDate>Tue, 24 Jun 2008 16:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3381</guid>
		<description>&lt;p&gt;One more thing....a former commenter was distilling web design, as I understand it,
&lt;/p&gt;
&lt;p&gt;
Content with Style applied.
&lt;/p&gt;
&lt;p&gt;
&#8220;I prefer to use the proper term which is style. Site styles or themes/skins are interchangeable. And they need to be applied to one or more pages of content. That content may be in one or more templates or layouts. And those layouts may also change or develop over time to reflect growing/evolving or additional content.&#8221;
&lt;br /&gt;
Then today I saw this job posting from 37signals soliciting job applications for a new role created  on their team. Please read below:
&lt;/p&gt;
&lt;p&gt;
We&#8217;re looking for a special designer who wants to come in and change our game. We&#8217;re looking to be reinvented visually.
&lt;/p&gt;

&lt;p&gt;
The job would include completely redesigning our public facing marketing sites and being in charge of constantly evolving that public image. Help us better communicate the benefits of
&lt;br /&gt;
our products. Think simple, but also think visual beauty. More imagery, more graphical, less plain text.
&lt;/p&gt;
&lt;p&gt;
In many ways this is a creative/art director role, but also a &#8220;you&#8217;ll do the work too&#8221; role. So whatever you dream up you&#8217;ll also be designing and executing. It&#8217;s a high profile position for us with lots of influence across our company and the industry.
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;More imagery, more graphical, less plain text.&lt;/b&gt;

&lt;/p&gt;
&lt;p&gt;
love that :)
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>One more thing&#8230;.a former commenter was distilling web design, as I understand it,
</p>
<p>
Content with Style applied.
</p>
<p>
&#8220;I prefer to use the proper term which is style. Site styles or themes/skins are interchangeable. And they need to be applied to one or more pages of content. That content may be in one or more templates or layouts. And those layouts may also change or develop over time to reflect growing/evolving or additional content.&#8221;<br />
<br />
Then today I saw this job posting from 37signals soliciting job applications for a new role created  on their team. Please read below:
</p>
<p>
We&#8217;re looking for a special designer who wants to come in and change our game. We&#8217;re looking to be reinvented visually.
</p>
<p>
The job would include completely redesigning our public facing marketing sites and being in charge of constantly evolving that public image. Help us better communicate the benefits of<br />
<br />
our products. Think simple, but also think visual beauty. More imagery, more graphical, less plain text.
</p>
<p>
In many ways this is a creative/art director role, but also a &#8220;you&#8217;ll do the work too&#8221; role. So whatever you dream up you&#8217;ll also be designing and executing. It&#8217;s a high profile position for us with lots of influence across our company and the industry.
</p>
<p>
<b>More imagery, more graphical, less plain text.</b></p>
<p>
love that :)</p>
]]></content:encoded>
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	<item>
		<title>By: Yorkali</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3382</link>
		<dc:creator>Yorkali</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3382</guid>
		<description>&lt;p&gt;Rick,
&lt;br /&gt;
that was p r i c e l e s s....thank you. It could not have been better said.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Rick,<br />
<br />
that was p r i c e l e s s&#8230;.thank you. It could not have been better said.</p>
]]></content:encoded>
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	<item>
		<title>By: Rick</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3383</link>
		<dc:creator>Rick</dc:creator>
		<pubDate>Tue, 24 Jun 2008 13:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3383</guid>
		<description>&lt;p&gt;Root&#8217;s comment that CSS is the only way to implement design is, of course, true&#8230; just as the only way to implement the construction of a building is via bricks, mortar, and other such materials. But I think that it misses the point that before the builders arrive on-site they expect to know what they are supposed to be building. They need to have the architect&#8217;s drawings to refer to. Similarly, before I start typing out css I like to know what it is I&#8217;m aiming for. I want to have a design in mind, and that means that I have already done a good deal of design work before the CSS is applied. CSS is not a design tool.

&lt;/p&gt;
&lt;p&gt;
(Ah, the &#8216;T&#8217; word again)
&lt;/p&gt;
&lt;p&gt;
Information architecture, for me, normally begins as a series of lists in a sketchbook, before moving to something like Omni Outliner; wireframes start the same way (sketchbook), generally progressing to something like Omni Graffle. All this is design work; it&#8217;s not graphic design, certainly, but it&#8217;s vital preparatory design. By the time I get to the xhtml that prep work means that I have the site&#8217;s IA skeleton firmly in mind and the code will better for it. It also means that when I step into photoshop I&#8217;ll be fully aware of what jobs those graphics should be doing.
&lt;/p&gt;
&lt;p&gt;
My point (and I&#8217;m starting to ramble a bit, so I&#8217;ll shut up in a sec) is that design for the web comes in many forms, even within a single project. IA is one form of design. Graphics is another. These are skills that come from different directions but meet and need to complement each other.*

&lt;/p&gt;
&lt;p&gt;
I see IA/wireframing as the prep work for (x)html, and graphics work as the prep work for CSS. Each provides an invaluable blueprint for the next stage. Yes, you can probably save yourself some time by skipping some of the design work before you jump into implementation, but I think that it will come at the expense of &lt;em&gt;something...&lt;/em&gt; probably either information clarity or visual elegance.
&lt;/p&gt;
&lt;p&gt;
*I&#8217;d certainly argue that the former is more important than the later&#8212;but the latter, if done well, can sometimes help overcome the failings of the former).
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Root&#8217;s comment that CSS is the only way to implement design is, of course, true&#8230; just as the only way to implement the construction of a building is via bricks, mortar, and other such materials. But I think that it misses the point that before the builders arrive on-site they expect to know what they are supposed to be building. They need to have the architect&#8217;s drawings to refer to. Similarly, before I start typing out css I like to know what it is I&#8217;m aiming for. I want to have a design in mind, and that means that I have already done a good deal of design work before the CSS is applied. CSS is not a design tool.</p>
<p>
(Ah, the &#8216;T&#8217; word again)
</p>
<p>
Information architecture, for me, normally begins as a series of lists in a sketchbook, before moving to something like Omni Outliner; wireframes start the same way (sketchbook), generally progressing to something like Omni Graffle. All this is design work; it&#8217;s not graphic design, certainly, but it&#8217;s vital preparatory design. By the time I get to the xhtml that prep work means that I have the site&#8217;s IA skeleton firmly in mind and the code will better for it. It also means that when I step into photoshop I&#8217;ll be fully aware of what jobs those graphics should be doing.
</p>
<p>
My point (and I&#8217;m starting to ramble a bit, so I&#8217;ll shut up in a sec) is that design for the web comes in many forms, even within a single project. IA is one form of design. Graphics is another. These are skills that come from different directions but meet and need to complement each other.*</p>
<p>
I see IA/wireframing as the prep work for (x)html, and graphics work as the prep work for CSS. Each provides an invaluable blueprint for the next stage. Yes, you can probably save yourself some time by skipping some of the design work before you jump into implementation, but I think that it will come at the expense of <em>something&#8230;</em> probably either information clarity or visual elegance.
</p>
<p>
*I&#8217;d certainly argue that the former is more important than the later&#8212;but the latter, if done well, can sometimes help overcome the failings of the former).</p>
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	<item>
		<title>By: Ty</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3384</link>
		<dc:creator>Ty</dc:creator>
		<pubDate>Mon, 23 Jun 2008 22:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3384</guid>
		<description>&lt;p&gt;I read the original post/article with some disinterest&#8230;
&lt;br /&gt;
If you aren&#8217;t using Photoshop or a vector design program you are a UI designer rather than a graphic or web layout designer.
&lt;br /&gt;
It&#8217;s comparing apples techniques to oranges techniques I think.
&lt;br /&gt;
Just hack it out with a typewriter maybe, that&#8217;s as primitive as a lead #2. :)
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I read the original post/article with some disinterest&#8230;<br />
<br />
If you aren&#8217;t using Photoshop or a vector design program you are a UI designer rather than a graphic or web layout designer.<br />
<br />
It&#8217;s comparing apples techniques to oranges techniques I think.<br />
<br />
Just hack it out with a typewriter maybe, that&#8217;s as primitive as a lead #2. :)</p>
]]></content:encoded>
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	<item>
		<title>By: Yorkali</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3386</link>
		<dc:creator>Yorkali</dc:creator>
		<pubDate>Mon, 23 Jun 2008 16:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3386</guid>
		<description>&lt;p&gt;very well said James, very well said.
&lt;/p&gt;
&lt;p&gt;
To add to that. I think alot of developers/coders/designers including me at times, make the mistake of  using the production tool (Photoshop,CSS,XHTML,etc) as the main, if not, the only place where the concept is visualized.
&lt;/p&gt;
&lt;p&gt;
This leads to a lot of wasted cycles in the design process. I think we should focus more on sketching with simple paper and pencil BEFORE we sat in front of the computer, or before we run to the myriad of web inspiration sites.
&lt;/p&gt;
&lt;p&gt;
Seriously thinking through what we want to communicate/sell for ourselves or our clients using trusty &#8220;analog&#8221; paper would greatly reduce the time we spent futzing with our mice. I don&#8217;t know, just a thought.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>very well said James, very well said.
</p>
<p>
To add to that. I think alot of developers/coders/designers including me at times, make the mistake of  using the production tool (Photoshop,CSS,XHTML,etc) as the main, if not, the only place where the concept is visualized.
</p>
<p>
This leads to a lot of wasted cycles in the design process. I think we should focus more on sketching with simple paper and pencil BEFORE we sat in front of the computer, or before we run to the myriad of web inspiration sites.
</p>
<p>
Seriously thinking through what we want to communicate/sell for ourselves or our clients using trusty &#8220;analog&#8221; paper would greatly reduce the time we spent futzing with our mice. I don&#8217;t know, just a thought.</p>
]]></content:encoded>
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		<title>By: James</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3385</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 23 Jun 2008 11:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3385</guid>
		<description>&lt;p&gt;Root - you say the only way to impliment the design is to use CSS.&#160; That&#8217;s fine, but it doesn&#8217;t mean you have to start there.

&lt;/p&gt;
&lt;p&gt;
There&#8217;s a whole design process that should take place before you even think about jumping into the CSS.
&lt;/p&gt;
&lt;p&gt;
How do you think sites like &lt;a href=&quot;http://www.webdesignerwall.com&quot; rel=&quot;nofollow&quot;&gt;Web Designer Wall&lt;/a&gt; or the shiny &#8216;Web 2.0&#8217; stuff came about?&#160; That&#8217;s all Photoshop&#8217;s influence.

&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Root &#8211; you say the only way to impliment the design is to use CSS.&nbsp; That&#8217;s fine, but it doesn&#8217;t mean you have to start there.</p>
<p>
There&#8217;s a whole design process that should take place before you even think about jumping into the CSS.
</p>
<p>
How do you think sites like <a href="http://www.webdesignerwall.com" rel="nofollow">Web Designer Wall</a> or the shiny &#8216;Web 2.0&#8217; stuff came about?&nbsp; That&#8217;s all Photoshop&#8217;s influence.</p>
]]></content:encoded>
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		<title>By: Magda</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3388</link>
		<dc:creator>Magda</dc:creator>
		<pubDate>Sun, 22 Jun 2008 16:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3388</guid>
		<description>&lt;p&gt;I&#8217;m still learning photoshop, and I&#8217;m not sure whether I&#8217;ll ever be able to say that I know it well.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m still learning photoshop, and I&#8217;m not sure whether I&#8217;ll ever be able to say that I know it well.</p>
]]></content:encoded>
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		<title>By: Alejandra Seo</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3387</link>
		<dc:creator>Alejandra Seo</dc:creator>
		<pubDate>Sun, 22 Jun 2008 05:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3387</guid>
		<description>&lt;p&gt;I am also slowly getting to grips with Photoshop for my site. I don’t see how anyone could get results without it or a similar package. I agree to you.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I am also slowly getting to grips with Photoshop for my site. I don’t see how anyone could get results without it or a similar package. I agree to you.</p>
]]></content:encoded>
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		<title>By: Michael Web</title>
		<link>http://www.markboulton.co.uk/journal/comments/design-isnt-about-tools#comment-3389</link>
		<dc:creator>Michael Web</dc:creator>
		<pubDate>Sun, 22 Jun 2008 05:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2008/06/design-isnt-about-tools/#comment-3389</guid>
		<description>&lt;p&gt;Really well said James!
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Really well said James!</p>
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