The personal disquiet of

Mark Boulton

March 6th, 2007

One Principle to Design By

I’ve just been poin­ted to a post by Andy , called Five Prin­ciples to Design By by Joshua Porter. It’s a very good post, but point 2 has set some alarm bells off in my head once again. 

Design is not art. That old chestnut. 

This keeps com­ing up recently. Why? I’ve no idea but it’s begin­ning to bug me. Here’s my take on it all. 

Design is not art. 

That is, design is not art if you define the simple motiv­a­tions. An artist is self-motivated, a designer is motiv­ated by a cli­ent. True, artists could be com­mis­sioned etc, but I don’t want to quibble about semantics here. You get my drift. 

How do I define design? Design solves a problem. 

Now, that prob­lem could be com­mu­nic­at­ing a mes­sage, telling a brand story or invent­ing a new type of dish­washer; it doesn’t mat­ter. So, that is my One Prin­ciple to Design By. Solve the prob­lem

Ah, but. 

That’s not the whole story. 

The grey area of Art and Design is the prac­tice of the craft of design. It’s the dif­fer­ence between a design being usable and a design being usable and special.

Take the Dyson vacuum for example. This vacuum works slightly dif­fer­ently than the oth­ers. It still does the same job, but has been designed to dif­fer­en­ci­ate itself from its com­pet­it­ors. The design­ers solved the same prob­lem in a dif­fer­ent way. Ok, all good. Now we get down to how the thing looks. There is love in this product. There is craft in this product. 

Of course, no dis­cus­sion on this would be com­plete without men­tion­ing Apple. Apple make beau­ti­ful products. But they didn’t always do that, and they nearly went bust because of it. For a long time, Apple made pretty good com­puters. In 1998, they made the first iMac. The dis­tin­guish­ing fea­tures of this new machine were craf­ted and mostly aes­thetic. They are examples of beau­ti­ful product design. As a res­ult, they sold a bomb and the rest is history. 

Those are product design, but the same applies to graphic design. I’d argue that a well craf­ted, beau­ti­ful piece of design that solves the prob­lem, will always do it bet­ter than one that just solves the prob­lem. There is an import­ant place within design for beauty and craft and it both­ers me that exper­i­enced design­ers* in this medium don’t recog­nise this and are blindly advoc­at­ing suc­cess­ful design as a prac­tice without craft. It’s not the case. 

Ok. Rant over. 

* I’m not hav­ing a dig at Joshua here, or any­body in par­tic­u­lar, it’s just a vibe I’ve been get­ting for the past year. 

25 Responses to “One Principle to Design By”

  1. Simon Clayson said on: March 6th, 2007 at 11:25 am

    Myspace, del.icio.us, craigslist… is that you’re vibe? 

    My Zanussi wash­ing machine seems to do a very good job at wash­ing clothes, but the con­trols are neither design, craft, or nice. It winds me up, but the wife just goes mad at it. 

    What do Mr Jobs and Mr Dyson have in com­mon? They’re potty about their products and would’nt be happy doing any­thing else.

  2. Geof Harries said on: March 6th, 2007 at 11:32 am

    Amen, brother. Look­ing out on the land­scape of the mod­ern web, there’s plenty of sup­posed design, but very little good design and even less art­work being cre­ated. When I think back 6–7 years ago, it was almost the oppos­ite. Lots of great exper­i­mental digital art­work but not much design, let alone well-executed, smart design.

  3. pauldwaite said on: March 6th, 2007 at 11:35 am

    Yeah: if you want to inspire an emo­tional reac­tion, you’re gonna need art in your design.

  4. Keith said on: March 6th, 2007 at 11:54 am

    I agree with you and I don’t actu­ally think Joshua is that far off the same page.  Most of the “mis­un­der­stand­ing” in this “issue” relates to the semantic prob­lems here. 

    What is design? What is art?  What is self-expression?  What is craft? 

    There is lots of room for indi­vidual inter­pret­a­tion in those terms.  If the prob­lems are being solved by design.  Good.  If they’re being solved with a dash of beauty and love.  Even better.

    Any­way here’s a bit more on my take, just to con­fuse the issue even more.

  5. nwcx said on: March 6th, 2007 at 11:55 am

    Amen to that Brother. 

    This is pre­cisely the reason why I decided to dive into the design field (while throw­ing away the IT degree I acquired). 

    You are the 2nd note-worthy design­ers I’ve met who really under­stand the mean­ing behind “design”. 1st being Ian Ander­son (the design­ers repub­lic), who changed my life once I heard those words uttered from his mouth.

    “Design solves problems!” 

    Those words enlightened me to a whole new rev­el­a­tion of how I could’ve been wait­ing for this to pop up right in front of me and stare right at me say­ing “This is YOU!” 

    Haha! Enough of my ‘rants’. 

    p.s. You Rock! Kudos to you!

  6. brad said on: March 6th, 2007 at 11:56 am

    My gig is writ­ing, and you get people set­ting up the same kind of arti­fi­cial divides there. Non­fic­tion writ­ing involves just as much “art” as fic­tion does, but many people don’t see it that way. I once cornered the fic­tion writer Susan Minot, who had writ­ten a novel called “Mon­keys” about a large (7 kids) New Eng­land fam­ily, and asked her whether she had come from a fam­ily like the one she had writ­ten about. “Yes, in fact I had six sib­lings,” she said, “and yes the novel is auto­bi­o­graph­ical. But it’s not like there were sen­tences float­ing around that I just had to pluck out of the air and put down on paper.” In other words, she had to tell the story. And telling the story involves art and craft no mat­ter whether it’s truth or fic­tion, or even if you’re writ­ing a tech­nical manual for a piece of software.

  7. Ephram Zerb said on: March 6th, 2007 at 12:37 pm

    I think Don Norman’s approach in “Emo­tional Design” has helped me recon­cile the con­flict between design and pure aes­thet­ics. One of his more inter­est­ing asser­tions is that things that look and feel bet­ter, work bet­ter.  He iden­ti­fies three mod­els of cog­nit­ive responses to a product: vis­ceral, beha­vi­oral, and reflect­ive.  Beauty and craft of a product are import­ant aspects that address the vis­ceral and reflect­ive components. 

    So when you are address­ing the sheer aes­thetic and emo­tional response people will eli­cit in their inter­ac­tion with a product, you are still solv­ing a fun­da­mental design problem.

  8. Joshua Porter said on: March 6th, 2007 at 1:14 pm

    Nice exten­sion to my piece, Mark. I’m not sure we’re in disagreement…or maybe we’re in dis­agree­ment about the shades of gray.

    The reason why I use “design is not art” as a prin­ciple is because design is never about the designer (me). It’s not about me or my needs (unless I’m a user, too). So I agree com­pletely with you that design is about solv­ing a problem. 

    Art, on the other hand, *is* about me. When I make art, it is an act of self-expression. It’s not about solv­ing a prob­lem, it’s about me and whatever I feel like at the time. 

    Your use of the term “craft” is inter­est­ing, and I cer­tainly didn’t mean to equate that with art, or unequate it with design. I think that pas­sion and craft can be a great force in design, but only to the extent that they solve the prob­lem, not as a self-expression of the designer.

    The real story is subtle. I like what the Shakers say: 

    “Don’t make some­thing unless it is both neces­sary and use­ful; but if it is both neces­sary and use­ful, don’t hes­it­ate to make it beautiful.”

  9. Mark Boulton said on: March 6th, 2007 at 1:31 pm

    Joshua Porter: I think I’m mostly in agree­ment with you. But to not men­tion beauty, or design on an aes­thetic level was some­what misleading. 

    Think­ing about it more, I would say that self-expression is a strong force within design prac­tice. Maybe the motiv­at­ing factor is who I’m try­ing to please with the design. Is it for me? Or the cli­ent? Or am I the client? 

    Lots of shades of grey there.

    Love the Shaker quote though, I’m going to remem­ber that.

  10. Brian Artka said on: March 6th, 2007 at 3:27 pm

    Very grey topic. Hon­estly though, if it was just you design­ing for the cli­ent, and not for the sat­is­fac­tion of your­self, would you still be design­ing? I’m under the impres­sion that design­ers are design­ers because they have the love and pas­sion to do what they do. That pas­sion is an art onto itself. Without it, you wouldn’t be design­ing; it would be just like any other job.

  11. Torbjørn Caspersen said on: March 7th, 2007 at 12:56 am

    Inter­est­ing art­icle. As an archi­tect gone web designer, I can appre­ci­ate the design vs. art prob­lem. Lately I’m lean­ing towards art being the prob­lem. Or rather the romantic concept of art. Before the Romantic era (1700–1900?), art was just craft done well, art was done by artis­ans, end of. With the romantics, the notion of the self con­tained artistic genius came about and the ques­tion “is this art?”. 

    I much prefer the older mean­ing — art as a craft done well. Which means that design is art. That an object some­how magic­ally gets trans­formed into ‘Art’ by quite inex­plic­able cri­teria is at best unhelpful.

  12. Mike sullivan said on: March 7th, 2007 at 3:33 am

    I think your wor­ry­ing too much Mark :)

  13. Mark Boulton said on: March 7th, 2007 at 3:47 am

    I think you’re right Mike. As it turns out I have developed a cold today which might go some way to explain my rather grumpy and reflect­ive mood yesterday. :)

  14. Chris said on: March 7th, 2007 at 6:16 am

    I’m not fancy enough to have an opin­ion about whether or not design is art. But, one of the caveats cited in the ori­ginal art­icle as far as what art is, “Art is about per­sonal expres­sion.” seemed to imply that design isn’t about per­sonal expression.

    Maybe that’s the case when you’re design­ing for cor­por­a­tion X but when I’m design­ing for me it very much is about per­sonal expression. 

    So, does that make me a lousy designer or a lousy artist?

  15. Mike Hickman said on: March 7th, 2007 at 8:14 am

    I think the inter­est­ing dis­tinc­tion between the art­icles is the addi­tion of craft.  

    It almost seems that the thought behind “design is not art” assumes that a designer doesn’t use a sense of artistry when design­ing.  I think that’s what sets the best design apart from the major­ity of items we’ve all seen lately.  

    The design­ers who prac­tice design with a sense of art, who put love into their work, are the one’s I’d call crafts­man.  But I know plenty of design­ers who see design simply as work, with no love for it.

    I think we’d all agree the design with love in it, with a sense of artistry done by a crafts­man, is the design that is great.

  16. mike said on: March 7th, 2007 at 9:32 am

    same here Mark—rough as — - must be the dodgy cardiff weather.

  17. catherine said on: March 7th, 2007 at 5:48 pm

    When I read Joshua’s art­icle, I under­stood the dis­tinc­tion as one of inten­tion rather than out­come. Design can, and one hopes will, res­ult in art, but it begins with a dif­fer­ent inten­tion: to solve a prob­lem, and the aes­thetic expres­sion of an idea is not the sole cri­terion used to make design decisions — other cri­teria are equally import­ant e.g. fit­ness for pur­pose, safety require­ments, pat­ent issues, legib­il­ity of type for vision-impaired users and on and on.

  18. Keeran said on: March 8th, 2007 at 4:08 am

    Deffo the weather mate — I’m rid­den with apathy today and I can’t explain it!

  19. Andrew said on: March 11th, 2007 at 5:49 pm

    Joshua wrote: “Art, on the other hand, *is* about me. When I make art, it is an act of self-expression. It’s not about solv­ing a prob­lem, it’s about me and whatever I feel like at the time.” 

    Well, that’s a pretty lim­ited view of Art, and one that’s wholly unsup­por­ted by actual his­tory. For much of its his­tory, Art was not in any sense about “self expres­sion” or this awful notion of “whatever I feel like at the time.” That’s some­thing that art school first-years need to get beaten out of them and but quick. It might be fun to splash some paint around and feel happy, but that is cer­tainly not Art.

    For example, much of the work of Leonardo, Raphael, or other Renais­sance artists was not about self-expression, it was com­mis­sioned work requir­ing them to com­mu­nic­ate spe­cific themes–often reli­gious or historical–to spe­cific audi­ences. They made use of visual tools, and occas­sionaly inven­ted some, in order to carry that job out. They developed styles that allowed them to suc­ceed in a mar­ket­place. They got paid by clients. 

    It wasn’t really until the mid-19th cen­tury that “self-expression” really was a func­tion of art at all, and there’s actu­ally a reas­on­able case to be made that “self-expressiveness” was itself a response to mar­ket con­di­tions that deman­ded new visual styles. The market’s demand for art objects has only increased in the last 100 years. Go to any big bien­nial show and look at how styl­istic differentiation–“making whatever you feel”–is a solu­tion to visual formal prob­lems and often a mar­ket­place prob­lem: how do I pro­duce work of integ­rity which also can some­how sup­port me to keep doing more work? And if you think that crass mar­ket cal­cu­la­tions are not artistic con­cerns, well, I point you to Andy War­hol and about a hun­dred oth­ers all the way up through Jeff Koons (and about a zil­lion art stu­dents along the way). Hardly any decent artist sits around wait­ing for some feel­ing to strike her and com­pel her to pick up a brush or chisel. Most of them have work­ing pro­cesses we’d prob­ably call “pro­to­typ­ing.” Again, it’s all “prob­lem solv­ing” of some sort.

    This isn’t to say that art is not about self-expression, but it’s not only about it. Design­ers should get to know some artists per­son­ally, you’d find that you have a lot more in com­mon than you think.

  20. NatalieMac said on: March 11th, 2007 at 6:52 pm

    Unless you’re a web designer pur­pose­fully set­ting out to admire oth­ers’ work, you’re not vis­it­ing a web site because it’s beau­ti­fully designed, but because it provides inform­a­tion you need or helps you solve a problem.

    But, I still think that put­ting thought and atten­tion and love into the design improves the user’s exper­i­ence. A well-designed site is more pleas­ant (and some­times easier) to use, so I think design is important.

  21. Respiro, the logo designer said on: March 13th, 2007 at 7:39 am

    Prob­ably, “bal­ance” is the most import­ant work in a dis­cus­sion about art and design. Even if in most of cases “less is more”, my gen­eral will is to give to my works indi­vidu­al­ity by creativity.

  22. paul merrill said on: March 14th, 2007 at 5:18 am

    My uni­ver­sity degree was (is) called ‘Design Com­mu­nic­a­tions’. Good design is all about com­mu­nic­at­ing (or func­tion­ing) well.

  23. Andrew said on: March 14th, 2007 at 3:30 pm

    As a follow-up to my post about Art above, I ran across this excel­lent piece called ‘Aes­thet­ics and Usab­il­ity: What can Inter­ac­tion Design­ers learn from Paint­ing’ that looks at how paint­ers are primar­ily visual prob­lem solvers.

  24. michael said on: March 15th, 2007 at 8:36 am

    Way to go Andrew! My thoughts exactly, its hard to sit here and listen to these dis­cus­sions from people who obvi­ously have no exper­i­ence out­side of design. Art is the same think people but on a much broader scale. design is for a par­tic­u­lar cli­ent while art is for the masses (for a great major­ity of the time) each of them try to solve prob­lems and express ideas. I the idea that Art is solely pro­duced for the artist by the artist is extremely naive and com­pletely misses it’s point as a cul­tural tool to help us under­stand who we are.

  25. Nate Tharp said on: March 15th, 2007 at 3:31 pm

    Andrew and Michael are on point. It’s impossible to segreg­ate design and art because they are inher­ently related. Try­ing to explain how design is not art would be like try­ing to explain why jazz is not music. The motiv­a­tions, and pro­cesses that go into design and art are so con­cep­tu­ally sim­ilar that in my opin­ion it seems silly to dis­cuss them as individuals. 

    And I don’t mean to poke holes in simple examples because I under­stand that the broader con­cepts that are the main focus of the dis­cus­sion here, but has any­one else seen the Dyson vacu­ums and Apple com­puters on dis­play in the Museum of Mod­ern Art in New York? I believe they’re a few floors above the work of Van Gogh, de Koon­ing, and Jasper Johns. But they’re still under the same roof.

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