<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: One Principle to Design By</title>
	<atom:link href="http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by/feed" rel="self" type="application/rss+xml" />
	<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=one-principle-to-design-by</link>
	<description>The Personal Disquiet of Mark Boulton</description>
	<lastBuildDate>Thu, 09 Feb 2012 18:39:01 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Nate Tharp</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2558</link>
		<dc:creator>Nate Tharp</dc:creator>
		<pubDate>Thu, 15 Mar 2007 23:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2558</guid>
		<description>&lt;p&gt;Andrew and Michael are on point. It&#8217;s impossible to segregate design and art because they are inherently related. Trying to explain how design is not art would be like trying to explain why jazz is not music. The motivations, and processes that go into design and art are so conceptually similar that in my opinion it seems silly to discuss them as individuals.
&lt;/p&gt;
&lt;p&gt;
And I don&#8217;t mean to poke holes in simple examples because I understand that the broader concepts that are the main focus of the discussion here, but has anyone else seen the Dyson vacuums and Apple computers on display in the Museum of Modern Art in New York? I believe they&#8217;re a few floors above the work of Van Gogh, de Kooning, and Jasper Johns. But they&#8217;re still under the same roof.

&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Andrew and Michael are on point. It&#8217;s impossible to segregate design and art because they are inherently related. Trying to explain how design is not art would be like trying to explain why jazz is not music. The motivations, and processes that go into design and art are so conceptually similar that in my opinion it seems silly to discuss them as individuals.
</p>
<p>
And I don&#8217;t mean to poke holes in simple examples because I understand that the broader concepts that are the main focus of the discussion here, but has anyone else seen the Dyson vacuums and Apple computers on display in the Museum of Modern Art in New York? I believe they&#8217;re a few floors above the work of Van Gogh, de Kooning, and Jasper Johns. But they&#8217;re still under the same roof.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: michael</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2560</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Thu, 15 Mar 2007 16:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2560</guid>
		<description>&lt;p&gt;Way to go Andrew! My thoughts exactly, its hard to sit here and listen to these discussions from people who obviously have no experience outside of design. Art is the same think people but on a much broader scale. design is for a particular client while art is for the masses (for a great majority of the time) each of them try to solve problems and express ideas. I the idea that Art is solely produced for the artist by the artist is extremely naive and completely misses it&#8217;s point as a cultural tool to help us understand who we are.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Way to go Andrew! My thoughts exactly, its hard to sit here and listen to these discussions from people who obviously have no experience outside of design. Art is the same think people but on a much broader scale. design is for a particular client while art is for the masses (for a great majority of the time) each of them try to solve problems and express ideas. I the idea that Art is solely produced for the artist by the artist is extremely naive and completely misses it&#8217;s point as a cultural tool to help us understand who we are.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2559</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 14 Mar 2007 23:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2559</guid>
		<description>&lt;p&gt;As a follow-up to my post about Art above, I ran across this excellent piece called &lt;a href=&quot;http://www.blinkinteractive.com/ourexperience/essays/2007/01/aesthetics_and_usability_what.php&quot; rel=&quot;nofollow&quot;&gt;&#8216;Aesthetics and Usability: What can Interaction Designers learn from Painting&#8217;&lt;/a&gt; that looks at how painters are primarily visual problem solvers.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>As a follow-up to my post about Art above, I ran across this excellent piece called <a href="http://www.blinkinteractive.com/ourexperience/essays/2007/01/aesthetics_and_usability_what.php" rel="nofollow">&#8216;Aesthetics and Usability: What can Interaction Designers learn from Painting&#8217;</a> that looks at how painters are primarily visual problem solvers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: paul merrill</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2562</link>
		<dc:creator>paul merrill</dc:creator>
		<pubDate>Wed, 14 Mar 2007 13:18:47 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2562</guid>
		<description>&lt;p&gt;My university degree was (is) called &#8216;Design Communications&#8217;. Good design is all about communicating (or functioning) well.

&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>My university degree was (is) called &#8216;Design Communications&#8217;. Good design is all about communicating (or functioning) well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Respiro, the logo designer</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2561</link>
		<dc:creator>Respiro, the logo designer</dc:creator>
		<pubDate>Tue, 13 Mar 2007 15:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2561</guid>
		<description>&lt;p&gt;Probably, &#8220;balance&#8221; is the most important work in a discussion about art and design. Even if in most of cases &#8220;less is more&#8221;, my general will is to give to my works individuality by creativity.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Probably, &#8220;balance&#8221; is the most important work in a discussion about art and design. Even if in most of cases &#8220;less is more&#8221;, my general will is to give to my works individuality by creativity.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NatalieMac</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2563</link>
		<dc:creator>NatalieMac</dc:creator>
		<pubDate>Mon, 12 Mar 2007 02:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2563</guid>
		<description>&lt;p&gt;Unless you&#8217;re a web designer purposefully setting out to admire others&#8217; work, you&#8217;re not visiting a web site because it&#8217;s beautifully designed, but because it provides information you need or helps you solve a problem.

&lt;/p&gt;
&lt;p&gt;
But, I still think that putting thought and attention and love into the design improves the user&#8217;s experience. A well-designed site is more pleasant (and sometimes easier) to use, so I think design is important.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Unless you&#8217;re a web designer purposefully setting out to admire others&#8217; work, you&#8217;re not visiting a web site because it&#8217;s beautifully designed, but because it provides information you need or helps you solve a problem.</p>
<p>
But, I still think that putting thought and attention and love into the design improves the user&#8217;s experience. A well-designed site is more pleasant (and sometimes easier) to use, so I think design is important.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2565</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Mon, 12 Mar 2007 01:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2565</guid>
		<description>&lt;p&gt;Joshua wrote: &#8220;Art, on the other hand, *is* about me. When I make art, it is an act of self-expression. It’s not about solving a problem, it’s about me and whatever I feel like at the time.&#8221;
&lt;/p&gt;
&lt;p&gt;
Well, that&#8217;s a pretty limited view of Art, and one that&#8217;s wholly unsupported by actual history. For much of its history, Art was not in any sense about &#8220;self expression&#8221; or this awful notion of &#8220;whatever I feel like at the time.&#8221; That&#8217;s something that art school first-years need to get beaten out of them and but quick. It might be fun to splash some paint around and feel happy, but that is certainly not Art.

&lt;/p&gt;
&lt;p&gt;
For example, much of the work of Leonardo, Raphael, or other Renaissance artists was not about self-expression, it was commissioned work requiring them to communicate specific themes--often religious or historical--to specific audiences. They made use of visual tools, and occassionaly invented some, in order to carry that job out. They developed styles that allowed them to succeed in a marketplace. They got paid by clients.
&lt;/p&gt;
&lt;p&gt;
It wasn&#8217;t really until the mid-19th century that &#8220;self-expression&#8221; really was a function of art at all, and there&#8217;s actually a reasonable case to be made that &#8220;self-expressiveness&#8221; was itself a response to market conditions that demanded new visual styles. The market&#8217;s demand for art objects has only increased in the last 100 years. Go to any big biennial show and look at how stylistic differentiation--&quot;making whatever you feel&quot;--is a solution to visual formal problems and often a marketplace problem: how do I produce work of integrity which also can somehow support me to keep doing more work? And if you think that crass market calculations are not artistic concerns, well, I point you to Andy Warhol and about a hundred others all the way up through Jeff Koons (and about a zillion art students along the way). Hardly any decent artist sits around waiting for some feeling to strike her and compel her to pick up a brush or chisel. Most of them have working processes we&#8217;d probably call &#8220;prototyping.&#8221;  Again, it&#8217;s all &#8220;problem solving&#8221; of some sort.

&lt;/p&gt;
&lt;p&gt;
This isn&#8217;t to say that art is &lt;b&gt;not&lt;/b&gt; about self-expression, but it&#8217;s not &lt;b&gt;only&lt;/b&gt; about it. Designers should get to know some artists personally, you&#8217;d find that you have a lot more in common than you think.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Joshua wrote: &#8220;Art, on the other hand, *is* about me. When I make art, it is an act of self-expression. It’s not about solving a problem, it’s about me and whatever I feel like at the time.&#8221;
</p>
<p>
Well, that&#8217;s a pretty limited view of Art, and one that&#8217;s wholly unsupported by actual history. For much of its history, Art was not in any sense about &#8220;self expression&#8221; or this awful notion of &#8220;whatever I feel like at the time.&#8221; That&#8217;s something that art school first-years need to get beaten out of them and but quick. It might be fun to splash some paint around and feel happy, but that is certainly not Art.</p>
<p>
For example, much of the work of Leonardo, Raphael, or other Renaissance artists was not about self-expression, it was commissioned work requiring them to communicate specific themes&#8211;often religious or historical&#8211;to specific audiences. They made use of visual tools, and occassionaly invented some, in order to carry that job out. They developed styles that allowed them to succeed in a marketplace. They got paid by clients.
</p>
<p>
It wasn&#8217;t really until the mid-19th century that &#8220;self-expression&#8221; really was a function of art at all, and there&#8217;s actually a reasonable case to be made that &#8220;self-expressiveness&#8221; was itself a response to market conditions that demanded new visual styles. The market&#8217;s demand for art objects has only increased in the last 100 years. Go to any big biennial show and look at how stylistic differentiation&#8211;&#8221;making whatever you feel&#8221;&#8211;is a solution to visual formal problems and often a marketplace problem: how do I produce work of integrity which also can somehow support me to keep doing more work? And if you think that crass market calculations are not artistic concerns, well, I point you to Andy Warhol and about a hundred others all the way up through Jeff Koons (and about a zillion art students along the way). Hardly any decent artist sits around waiting for some feeling to strike her and compel her to pick up a brush or chisel. Most of them have working processes we&#8217;d probably call &#8220;prototyping.&#8221;  Again, it&#8217;s all &#8220;problem solving&#8221; of some sort.</p>
<p>
This isn&#8217;t to say that art is <b>not</b> about self-expression, but it&#8217;s not <b>only</b> about it. Designers should get to know some artists personally, you&#8217;d find that you have a lot more in common than you think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Keeran</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2564</link>
		<dc:creator>Keeran</dc:creator>
		<pubDate>Thu, 08 Mar 2007 12:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2564</guid>
		<description>&lt;p&gt;Deffo the weather mate - I&#8217;m ridden with apathy today and I can&#8217;t explain it!

&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Deffo the weather mate &#8211; I&#8217;m ridden with apathy today and I can&#8217;t explain it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: catherine</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2566</link>
		<dc:creator>catherine</dc:creator>
		<pubDate>Thu, 08 Mar 2007 01:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2566</guid>
		<description>&lt;p&gt;When I read Joshua&#8217;s article, I understood the distinction as one of intention rather than outcome. Design can, and one hopes will, result in art, but it begins with a different intention: to solve a problem, and the aesthetic expression of an idea is not the sole criterion used to make design decisions - other criteria are equally important e.g. fitness for purpose, safety requirements, patent issues, legibility of type for vision-impaired users and on and on.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>When I read Joshua&#8217;s article, I understood the distinction as one of intention rather than outcome. Design can, and one hopes will, result in art, but it begins with a different intention: to solve a problem, and the aesthetic expression of an idea is not the sole criterion used to make design decisions &#8211; other criteria are equally important e.g. fitness for purpose, safety requirements, patent issues, legibility of type for vision-impaired users and on and on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mike</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2568</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 07 Mar 2007 17:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2568</guid>
		<description>&lt;p&gt;same here Mark&#8212;rough as - - must be the dodgy cardiff weather.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>same here Mark&#8212;rough as &#8211; - must be the dodgy cardiff weather.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Hickman</title>
		<link>http://www.markboulton.co.uk/journal/comments/one-principle-to-design-by#comment-2567</link>
		<dc:creator>Mike Hickman</dc:creator>
		<pubDate>Wed, 07 Mar 2007 16:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://wordpress.markboultondesignhosting.com/2007/03/one-principle-to-design-by/#comment-2567</guid>
		<description>&lt;p&gt;I think the interesting distinction between the articles is the addition of craft.&#160;
&lt;/p&gt;

&lt;p&gt;
It almost seems that the thought behind &#8220;design is not art&#8221; assumes that a designer doesn&#8217;t use a sense of artistry when designing.&#160; I think that&#8217;s what sets the best design apart from the majority of items we&#8217;ve all seen lately.&#160;
&lt;/p&gt;
&lt;p&gt;
The designers who practice design with a sense of art, who put love into their work, are the one&#8217;s I&#8217;d call craftsman.&#160; But I know plenty of designers who see design simply as work, with no love for it.

&lt;/p&gt;
&lt;p&gt;
I think we&#8217;d all agree the design with love in it, with a sense of artistry done by a craftsman, is the design that is great.
&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I think the interesting distinction between the articles is the addition of craft.&nbsp;
</p>
<p>
It almost seems that the thought behind &#8220;design is not art&#8221; assumes that a designer doesn&#8217;t use a sense of artistry when designing.&nbsp; I think that&#8217;s what sets the best design apart from the majority of items we&#8217;ve all seen lately.&nbsp;
</p>
<p>
The designers who practice design with a sense of art, who put love into their work, are the one&#8217;s I&#8217;d call craftsman.&nbsp; But I know plenty of designers who see design simply as work, with no love for it.</p>
<p>
I think we&#8217;d all agree the design with love in it, with a sense of artistry done by a craftsman, is the design that is great.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

